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THINKFUN PRESS

A new Press release article

ThinkFun® Announces Partnership with MATHCOUNTS

ALEXANDRIA, VA (September 7, 2010) – ThinkFun, Inc is proud to announce its partnership with MATHCOUNTS, a non-profit mathematics educational foundation.   ThinkFun will provide an in-kind donation of mathematical strategy games to serve as meeting activities in the MATHCOUNTS Club Program, the only nationwide enrichment, club and competition program specifically for middle school math students that reaches over 250,000 middle school students in all 50 states, the District of Columbia, U.S. territories, Department of Defense and State Department schools worldwide.
 

RUSH HOUR FROM THINKFUN NOW AVAILABLE IN THE ANDROID MARKET

Alexandria, VA, February 15, 2010 – ThinkFun Inc., the leading creator of mind-challenging games, announces the much awaited and highly anticipated launch of its original Rush Hour as an Android application, available for free in the Android Market beginning today.

"Our customers around the world have been asking for a Rush Hour app, the i-phone version was introduced in November 2009, and now the Android application joins the Rush Hour family" says Bill Ritchie, ThinkFun co-founder and CEO.

Rush Hour is the smartest and most challenging logic puzzle on the Android platform and is packed with exclusive features, such as:

THINKFUN LAUNCHES NEW PRODUCTS FOR 2010

Alexandria, VA, February 11, 2010 – ThinkFun Inc., celebrating its 25th anniversary as the leading creator of mind-challenging games, launches nine exciting new products. Zingo!® 1-2-3, Zingo!® To Go, FlipOver!™, Zig-Zag Knot™, a-ha! Brainteaser – Starburst, a-ha! Brainteaser – Straight Arrow, a-ha! Brainteaser – Square Fit, Solitaire Chess and Knot So Fast add to ThinkFun's product line of award winning games.

NEW PRODUCT HIGHLIGHTS:

For Ages 4 and Up

Nurturing the natural curiosity of early learners is central to ThinkFun games for younger players. Inspire them to learn by having fun — and watch them build confidence as they discover new thinking skills.

Zingo!® 1-2-3
Number Bingo

THINKFUN CELEBRATES 25 YEARS AS THE WORLD'S LEADING DEVELOPER OF MIND-CHALLENGING GAMES AND LOGIC PUZZLES!

Alexandria, VA, February 8, 2010 – ThinkFun Inc. celebrates its 25th Anniversary as the leading developer of mind-challenging games and logic puzzles. From its humble beginnings in the basement of husband-and-wife team Bill Ritchie and Andrea Barthello's Virginia home, ThinkFun has held fast to its commitment to create products that embody the essential link between "Think" and "Fun" and organically strengthen thinking skills through game play.

RUSH HOUR FROM THINKFUN NOW AVAILABLE ON APPLE’S ITUNES STORE

Alexandria, VA, December 03, 2009 – ThinkFun Inc., the leading creator of mind-challenging games, announces the much awaited and highly anticipated launch of its original Rush Hour iPhone application, available for free on the Apple iTunes Store beginning today.

"Our customers around the world have been asking for a Rush Hour iPhone application, and we are excited to finally make this happen," says Bill Ritchie, ThinkFun co-founder and CEO. "The original Rush Hour iPhone application is a logic puzzle that offers the same simplicity, ease-of-use and high-quality content our users have come to expect from ThinkFun."

Rush Hour is the smartest and most challenging logic puzzle for the iPhone and is packed with exclusive features, such as:

ThinkFun, Inc. puts a new "SPIN" on the classic memory game

Alexandria, VA, July 8, 2009 – ThinkFun Inc., the leading creator of mind-challenging games, today announces the launch of its newest game - S'Match!, a new take on the classic memory game. S'Match! challenges players 4 and up to find matching pairs by color, number or category. Only with S'Match, the S'Match Spinner decides which way to match. On one turn, a player may have to match by color. On another turn, it might be by category, such as farm animals. Every player gets a spin, and you never know how you are going to have to match next. Pictures, words and numbers allow pre-readers and early readers to play together and enjoy hours of memory-building fun.

NEW THINKFUN GAMES FOR 2009

Alexandria, VA, February 1, 2009 – ThinkFun, Inc. introduces exciting new games in its "Multi-Player" and "Brainteaser" categories. As you will see, the new titles align perfectly with ThinkFun's mission to challenge people of all ages to become better thinkers. From a matching game with a twist to a puzzle that has stumped the world's top puzzlers! ThinkFun has something for everyone!

Multi-Player Category

S'MATCH

ThinkFun® Announces 36 Cube Contest to Challenge Puzzlers and Benefit Schools Nationwide

Alexandria, VA, December 2, 2008  – Need a fun challenge to beat the winter doldrums? ThinkFun, Inc., a leader in educational games, today announced a way to entertain and challenge minds while giving back to schools with the 36 CUBE Contest. The first 36 puzzlers who can demonstrate they solved the 36 CUBE puzzle correctly will win a ThinkFun Game Club Kit for the school of their choice – and have the glory of solving what is quite possibly the world’s most challenging puzzle.

NEW 36 CUBE PUZZLE CHALLENGES EXPERTS, CAPTIVATES CHILDREN

Alexandria, VA, November 19, 2008 – It's the puzzle version of a wolf in sheep’s clothing – or moreover, an innocent-looking puzzle with a challenging solvability factor. Simply snap 36 boldly-colored plastic tower pieces, six each of six colors, into a square base with 36 welcoming receptacles. Make sure the finished puzzle forms a perfect cube, each color appearing only once in each row and column, all the same height. You’ve just solved 36 CUBE, the latest mind bender from ThinkFun, Inc.

THINKFUN INC.'S INCREDIBLY FUN NEW JUNIOR GAMES DEVELOPED WITH EXTENSIVE TEACHER AND MOM INPUT

Alexandria, VA, November 24, 2008 – ThinkFun Inc., a leading provider of mind challenging games, has two new games on shelf expressly designed for the developmental needs of children ages five and older. Clever Castle and Hoppers Jr. are as big on learning as they are on fun, reflecting ThinkFun’s extensive consulting with teachers and moms alike. 

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