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THINKFUN PRESS

A new Press release article

ThinkFun® Positions Itself for Next Wave of Innovation and Growth

Alexandria, VA, October 12, 2005 – ThinkFun® Inc., the leading creator of mind challenging games, announced today that Ralph J. Cuomo has been promoted to President and Chief Operating Officer. Bill Ritchie, founder and former president, will retain the position of Chief Executive Officer.

ThinkFun's Multi-Level Challenge Game, TIPOVER, Wins Dr. Toy's "Smart" Award

ALEXANDRIA, VA, June 1, 2005 – ThinkFun®, the leading producer of mind challenging games, is pleased to announce that TIPOVER™, its latest multi-level challenge game is the recipient of Dr. Toy's "Smart Play/Smart Toy Children's Products for 2005" Award. The award honors those products that exemplify educational value, design, safety, improvement in the understanding of the community and the world, good value for price, and, naturally, FUN!

Toot and Otto™, a New ThinkFun® Game for Kids, Wins the Oppenheim Gold Award

ALEXANDRIA, VA, May 17, 2005 – ThinkFun® Inc., the leading producer of mind challenging games, is pleased to announce that Toot and Otto™, a new two player strategy game for younger kids, has been awarded the Oppenheim Toy Portfolio’s Gold Award. The independent consumer organization gave Toot and Otto high marks for being educational, engaging and entertaining.

New Look, New Feel, Same Award Winning Company

ALEXANDRIA, VA, February 17, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, announced today a set of initiatives designed to improve and enhance brand communications. ThinkFun will create a new logo and packaging treatment in order to unify all packaging under the ThinkFun brand name and will launch a set of thematic merchandising displays that highlight specific product categories in order to provide consumers a more compelling shopping experience.

Leader of Mind Challenging Games Comes to Play in 2005

ALEXANDRIA, VA, February 17th, 2005 - Along with the New Year, comes three brand new products from ThinkFun, the leading creator of mind challenging games. Renowned for their ability to both entertain and educate simultaneously, ThinkFun games provide hours of fun-filled challenges while stimulating the mind. The new products help round out assortments in three important game categories including Multi-Level Challenge Games, Children’s Games (ages 4-8) and Family Games.

ThinkFun Accelerates Marketing Strategy, Welcomes Top New Executive

Alexandria, VA, February 16, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, announced today that Kevin Garton has joined the firm as Vice President of Sales and Marketing. Mr. Garton will have responsibility for all domestic sales and marketing functions and will be a member of ThinkFun’s Executive Committee. Additionally, Mr. Garton will work with the Executive Committee to identify new opportunities to leverage the ThinkFun brand and product portfolio across a host of potential complimentary businesses such as publishing, electronic games as well as other opportunities.

ThinkFun Reports Record Revenue and Profit for Fiscal 2004

ALEXANDRIA, VA, February 16, 2005 – ThinkFun™, Inc., the leading maker of mind challenging games, today announced record revenue and profit for fiscal year 2004, ending December 31, 2004.

Magnetizing Appeal: GridWorks™ Attracts People of All Ages

ALEXANDRIA, VA, October 12, 2004 - It is time to turn the TV off, put the remote down and give your mind a workout with ThinkFun’s GridWorks, the go-anywhere, multi-challenge game of logical deduction. You, alone, must solve your way through 60 different mind-bending visual challenges. Have fun advancing from Beginner to Expert level using the positive and negative clues in each color and pattern-matching challenge. With many hours of play, these unique brainteasers reinforce problem solving and deductive reasoning.

Ask Us “What’s GNU?"

ALEXANDRIA, VA, October 12, 2004 – If you are in the market for something new this year that will keep your children entertained while encouraging them to learn at the same time, look no further than What’s GNU™! This exciting game of see, spell and yell will keep players on their toes as they race to make the most three-letter words. Word Starter cards, each containing the first letter to get the players started, are spread out for everyone to see. The clever GNU’s Stand device slides back and forth to magically reveal 2 letter tiles. Simultaneously, players must look at the tiles, find a Word Starter card and make a word. The first player to shout out their word first wins that card.

You’ll Flip Over TIPOVER™

ALEXANDRIA, VA, October 12, 2004 - ThinkFun, famous for its award winning brainteaser Rush Hour®, has added a brand new three-dimensional game to its 40 challenge game collection. The object of TIPOVER is to get the Tipper, a miniature figure poised for helping you through the challenges, from start to finish by tipping crates to create accessible paths. To start, set-up crates of different colors and heights on the game grid to match any one of the 40 Beginner to Expert card challenges. Next, tip over the crates to connect the Tipper to the final destination on the card. There’s a catch, the Tipper can’t jump over empty grid spaces. You, alone, control his fate by tipping over the right crate!

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